

You can very easily rack up litereally dozens of capital ships quickly. Especially salvaging is completely broken. It makes it very very very very easy to get capital ships almost out of the gate when you start. Small shuttle cost almost as much as frigate, and difference between shuttle and capital ship often is like 20-30times. Game ship cost balance is a whack so is salvaging. It feels very basic and mostly automated. I really would love for game to have more trading side of it. Naturally this makes getting nice ones even harder. If you add factions you also get additional mods and most of them are just badly designed crap that often is locked toward faction like imperial ones. Instead of common, uncommon, legendary you get factions name for some fucking reason. New factions kind of make a mess out of grading. Maybe it is something that will change when my faction will grow up. It doesn't seem to be chance based but automatic out of jail card. Only issue i have is that so far all the time someone wanted to invade my sector i just paid bribe.
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Imho Nerexin and Grand Sector are must have mods.
#Starsector game map mod
I like how nerexin mod added some proper management to colonies like sending invasion fleet to pirate bases instead of going yourself. Underworld will have to go for sure, splint of Tri-tachyon as pirates that runs with high tech ships ? Why no one nukes Tri-tachyon then because they support them ? Other factions don't respect black market and it is really easy just to find something go to one of those new factions and dump everything you want there. I am playing currently with them but i think i will cull most of them and leave only fitting ones. almost all new factions are high tech and look "cool" instead of fitting into game theme.

Playing currently with added factions and i do agree that they kind of brake mood of game.
